Ace of Seafood for PlayStation 4

  

Ace of Seafood for PlayStation 4

ace of seafood playism limitedrungames.com ps4 coverDiscover an underwater world. Raise an army. Multiply your victories. Do whatever it takes to become the Ace of Seafood.

LIMITED TO ONLY 2,800 COPIES WORLDWIDE

Pricing
Game only: $24.99 + shipping
Game + Soundtrack: $39.99 + shipping

Pre-order date
May 11th, 2018 (10AM US Eastern // 16:00 CET)
May 11th, 2018 (6PM US Eastern // 24:00 CET)

Want the game? (see pre-order date)
Limited Run Games

Trailer

Reverie Limited Edition for PlayStation 4 & Vita

  

Reverie Limited Edition for PlayStation 4 and PlayStation Vita

reverie limited edition rainbite eastasiasoft play-asia.com ps4 coverReverie Limited Edition is an action adventure game set on a fictional island in New Zealand, inspired by the legend of Maui and the Giant Fish where the demigod himself fishes up the North Island with a powerful fishhook.
You play as Tai, a young boy on summer holiday, who must explore Toromi Island. So, with angry spirits threatening the safety of the island’s inhabitants, Tai must venture through dangerous dungeons and across a variety of environments to put the spirits to rest.

Features

  • Limited to 3.000
  • Game
  • Manual
  • Soundtrack CD
  • Numbered Certificate
  • Map and Collector’s Box

Pre-order date
May 17th, 2018

Want the game?
Buy it and support us. (Click here to learn more)

PS4 Edition – $34.99 (incl. international shipping)
PS Vita Edition – $34.99 (incl. international shipping)
Use Coupon CENSORED for $3 off

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Operation Warcade for PlayStation 4

  

Operation Warcade for PlayStation VR

operation warcade perpetual games ps4 psvr coverOperation Warcade is a shooter specifically designed for virtual reality. Inspired by late 80’s classic arcade games, you can go old school by playing on a ‘virtual’ arcade machine or use the innovative immersion system to travel inside the video game and onto the battlefield in mind-blowing VR.

Note: EU physical only???

Release date
June 1st, 2018

Want the game?
Buy it and support us. (Click here to learn more)

Play-Asia – $29.99 + shipping
Use Coupon CENSORED for $3 off

Trailer

Apex Construct for PlayStation 4

  

Apex Construct for PlayStation VR

apex construct perpetual games ps4 psvr coverTravel to the shattered future of Apex Construct, where merciless robots prowl the world as a result of mankind’s reckless experiments. In this atmospheric first-person Action/Adventure game, build exclusively for VR, you must use both your wits and combat skills to survive. The fate of mankind rests on you – the last human alive.

Note: EU physical only???

Release date
June 8th, 2018

Want the game?
Buy it and support us. (Click here to learn more)

Play-Asia – $39.99 + shipping
Use Coupon CENSORED for $3 off

Trailer

Gem Smashers for Nintendo Switch

  

Gem Smashers for Nintendo Switch

gem-smashers markt und technik nintendo switch coverLong ago, the Earth was devastated by a fearsome creature: the scientist IMBU and his henchmen robbed the Earth of all its energy and trapped its peaceful inhabitants in sparkling gemstones. Miraculously, three heroes escaped: BAU, BAM, and BOM. They became the Gem Smashers – with impressive leaps and quick spins, they skillfully smash the colorful crystals to free their friends.

Note
For as much as we know, this game is only physically available in Germany.

Release date
April 2018

Want the game?
Buy it and support us. (Click here to learn more)

Amazon DE – 29.99 € + shipping

Trailer

(Note that this trailer is from the PS4/PS Vita version of the game!)

Psyvariar Delta for Nintendo Switch & PS4

  

Psyvariar Delta for Nintendo Switch and PlayStation 4

psyvariar readytodispatch.com ps4 coverPsyvariar Delta retains the classic BUZZ system that lets players enjoy the thrill of leveling up by avoiding direct hits and evading enemy attacks just enough to graze their planes.

Note:
3 editions are available.
Standard Edition: Just the Game.
Launch Edition: The game + PC download code for the soundtrack.
Japanese Premium Edition: Game,  Premium Edition Box, CD Soundtrack, vinyl record, and more (check their website).
It’s unclear whether the Launch Editions & Japanese Premium Editions are limited to a specific number as their previous release (Penguin Wars).

Pre-order date
started April 30th, 2018

Want the game?
https://readytodispatch.com/

Trailer

Penguin Wars for Nintendo Switch & PS4

  

Penguin Wars for Nintendo Switch and PlayStation 4

penguin wars launch edition ps4 nintendo switch coverPenguin Wars is a remake of the classic released in 1985. The original rule of using 10 balls to throw at each other is still the core of the game. However, now you can evolve your characters in Story Mode and use those suped-up characters in both local and online gameplay against your friends. This release also introduces multiple sets of new rules, which new and seasoned gamer can both enjoy.

Note:
The Launch Editions for each system are limited to only 5.000 and contain a PC-based digital download code for the complete video game soundtrack.
There’s also a Standard Version available without the soundtrack DLC.

Pre-order date
started April 24th, 2018

Want the game?
https://readytodispatch.com/

Trailer

Immortal Redneck for PlayStation 4

  

Immortal Redneck for PlayStation 4

immortal redneck crema strictlylimitedgames.com ps4 coverFor more info about Immortal Redneck please check the website of StrictlyLimitedGames.

Limited to only 1.600, the price is 24.99 € plus shipping for the standalone game or 39.99 € plus shipping for the game and Soundtrack.

Pre-order date
1st batch: April 29th, 00:00 CET
2nd batch: April 29th, 18:00 CET
Be wary of the CET timings!!!
April 29th 00:00 CET means April 28th around lunch time for US for example!

Want the game? (See pre-order date)
Strictly Limited Games Shop

Trailer

GameDev Interview: Behind the Stone

  

Interview with: Behind the Stone Studio – maker of Sir Eatsalot

Hello everyone and welcome to our first ever interview here at LimitedGameNews. 😎
Today we have the honor of interviewing Slawa, one of the 2 co-founders of Behind the Stone – a small indie video game development studio based in Hamburg, Germany.
They have just released their very first game, which is a 2D action platformer with a very unique and beautiful art-style: Sir Eatsalot for the PlayStation Vita.
Usually, indie game dev studios release their games download-only, but Behind the Stone went all-in and teamed up with big player eastasiasoft to release a gorgeous physical Limited Edition (limited to only 2.000 worldwide), due for release next week – April 27th, 2018.
Now, without further ado, let’s start.

1. Please tell us who you are, about Behind the Stone and how it all started.

Behind the Stone Interview 01

Slawa Deisling, Co-Founder of Behind the Stone

I’m Slawa Deisling, Co-Founder, and Programmer at the studio. I met Monika Rider, the other co-founder and our art-director, at the university. Back then we just were students who wanted to make a small game together. So along with the university studies, we started to develop a little project for mobile devices called “Sir Eatsalot”. Yeah, that’s right, the game started out as a game for smartphones until we weren’t satisfied with the look of the game and the general game-design. At that point, we decided to found our studio and change “Sir Eatsalot” into a Vita game. Time went by and together with a bunch of freelancers we released the game.

2. When did you start working on Sir Eatsalot and how many hours in total did you work on it?

Behind the Stone Interview 01

Monica Rider, Co-Founder of Behind the Stone

The “real” development started about 2-3 years ago. The idea for the character existed longer as mentioned before. Can’t give exact numbers, since we started tracking the hours after 1 1/2 years if I remember right, but I think we worked something around 15k-20k hours on this projects altogether.

 

 

3. Why did you choose to make Sir Eatsalot for the PS Vita and why not for any other system?

As mentioned before the initial concept was an iOS game. When we changed it to the Vita the decision was based on our mantra. As developers, we believe that, if you have cool hardware – use it. Of course, love for the device played a huge role. And we thought about the potential features of the game and what the Vita offered us it was really soon really clear that no other console at that time could offer the same features. If we’d cut almost all the features and release the game for all the other platforms, it would just not be the same game anymore. Of course, if there comes along a system which offers the same or at least some of the amount of the features we probably will port it.

4. The game makes full use of all different hardware features of the PS Vita, eg. gyroscope, touchscreen and rear touchpad.
Which feature was the most fun to implement and why?

Definitively the touch-system. Thinking about what should happen when the player touches different objects and making it as organic in the game’s world was really fun.
Like, what should happen if you swipe vines or touch a bush? What does the player expect to happen? Thinking about these expectations and testing them was extremely exciting.

5. Which other system specific challenges did you encounter while coding for the PS Vita and how did you manage them?

What gave us the most headaches was the framerate. We tried, we really tried to get those smooth 60 FPS but we just couldn’t make it. We tried to optimize where we could with the resources available. In order to get there, we would have to have fewer sprites on the screen (background and foreground) and we just didn’t want to compromise on scenery, so we tried to optimize everything else. Physics, AI, other CPU instructions, but the bottleneck was still the overdraw. Then we compromised for steady 30 FPS as long as we could maintain the number of sprites we wanted in our scenery.

6. How did it come your collaboration with eastasiasoft come about and what was the most fun about it?

We contacted them very early because we wanted a partner who had experience in publishing in Japan/Asia. Back then eastasiasoft only released their very own games and didn’t publish other indies. They liked the game, though. Almost a year passed and out of nowhere they approached us again and told us they would like to be our publisher since they were now also in the publishing business, so we got ourselves a deal.

7. Was it important to you to have a physical release of Sir Eatsalot and why?

It was not important in the way that we demanded it or something like that. We just wanted a physical release of the game and if eastasiasoft wouldn’t want to we’d try other publishers like Limited Run Games, but eastasiasoft was very keen about a physical version, too.

8. What are the chances of seeing Sir Eatsalot being ported to other systems?
If any: Which systems?

The next best system to port to would be the Nintendo Switch and we might look into that.

9. Will you continue making games for PS Vita?

We won’t make a dedicated PS Vita game again, but we’ll try to make the next upcoming game also work on the Vita.

10. What other consoles would you like to release games for in the future?

All the major ones, meaning: PS4, Xbox One, Nintendo Switch.

11. Are you interested in releasing your next projects in physical format too?

If it’s possible, absolutely!

12. Are you already working on a new game?
If yes: Please tell us about it.

We can’t tell you much since we’re fooling around with prototypes. We also can’t pinpoint the genre yet. RPG? Action-Adventure? Strategy? Everything is possible, but it will be a 2D game again, that’s for sure.

13. Is there anything else you’d like to share with our readers?

We hope you folks will enjoy playing our Sir Eatsalot. Long live VitaIsland!

Behind the Stone Interview 03

Group photo, Behind the Stone

Thank you very much, Slawa, for this great interview! 😀

Urban Trial Playground for Nintendo Switch

  

Urban Trial Playground for Nintendo Switch

urban trial playground tale multimedia nintendo switch coverUrban Trial Playground is the stunt bike racing series with action straight from the sunny and colourful beaches of California, mixing in even more crazy tricks, flips and combos than ever before. It’s a game of speed, balance and style!
Independent front and rear brake controls, allow players to pull off stoppies and front flips as well as sliding into huge skid burns on the track!

Note: Seems this will not get a physical release in the US!

Release date
April 24th, 2018

Want the game?
Buy it and support us. (Click here to learn more)

Play-Asia – $39.99 + shipping
$3 off with coupon code CENSORED

Trailer